Live performance
- Source
- three
- FPS
- —
- Draw calls
- —
- Triangles
- —
- Textures
- —
- Geometries
- —
- Programs
- —
- Character
- —
Phase 1R visual qualification
- P1Tree cannot be authored inside water (validation fails)
- P2Planting bed cannot intersect the stream
- P3Playable/open ground explicitly reserved
- P4All placement obeys semantic zones + exclusions
- P5A deliberately invalid fixture is rejected
- P6Blender consumes validated truth (no layout decisions)
- P7Three consumes compiled output (no logic from meshes)
- P8More credible than the rejected unconstrained scene
- P9Founder never touches Blender
- P10Build green; runtime lazy-loaded (no 3D on initial load)
Phase 1R-C: place truth → constraint validation → Blender compilation → runtime. Impossible placements (e.g. tree-in-river) are rejected by construction; a deliberately invalid fixture is proven rejected. Character omitted. Highest automated status is GOVERNED PLACE AUTHORING PASSED — FOUNDER VISUAL REVIEW REQUIRED.